Building Mycelium Market in 24 Hours
Another weekend in Gower, this time for , which meant 24 hours of straight coding and a lot of very fast decision making.
The theme was . So we thought what two strange things could be connected? - Weather and trading!
So we built , a that ended up being much stranger, and much more fun, than a normal market sim had any right to be.
The team was me, , and .
My part of the project was mainly , , and .
The fun part was that the market was driven by . Players could also . It turned the map into something you had to read, not just look at.
We also added . It was whimsical in exactly the way a hackathon project should be.
The project is .
It was a short build, a weird build, and won no awards ,but I'm really happy with how much personality we managed to squeeze into one day.
The event was fully set up by fellow Southampton . Big thanks to them for setting up the event and making it run smoothly!